walter hoebich
wallypresents.site

Learning Theory Types

Interaction Design & Development for FT in '18

Here was a task of editing characters, animating scenes, designing the UI (user interface), designing the scenes and creating elements, planning and scripting the UX (user experience).  In this case, immediate visual feedback of correct or incorrect are incorporated instead of the submit and try again buttons.

happy-man quiz result

Tumult Hype for Mac was used here but these days I would use Storyline and lock in some more restriction to move on, utilizing Visited button states.

Scripting variables and working on the “invisible things” behind the front end appearance of the asset, and to assign custom behaviors for sensible feedback or direction to do or learn something else: more fun when using characters or SVGs that I create instead!